Double all tokens you get. |
Whenever an aura comes onto him, you get four 1/1 guys. |
Attach Whip Silk to him, getting four saprolings. |
Sacrifice two saprolings to return the Whip Silk to your hand, then play it again, getting four more saprolings. |
Double all tokens you get. |
Whenever an aura comes onto him, you get four 1/1 guys. |
Attach Whip Silk to him, getting four saprolings. |
Sacrifice two saprolings to return the Whip Silk to your hand, then play it again, getting four more saprolings. |
Now you can only be attacked by creatures with flying and islandwalk, as long as you don't draw any cards... |
...Except that everything loses flying and islandwalk! Nothing can attack you. |
So... how do we flip a ton of coins and win? |
Well, Krark's Thumb will definitely help. (even though it isn't necessary to make this combo work) |
And then you play a scepter, with...
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Barren Glory will be the game-winner, as this combo is based completely around it. If it's the only thing on your field, you win. Leave the hand-discarding to Lion's Eye Diamond. And here's the Lions Eye Diamond. |
Then Karn says hi, exiling your Lion's Eye Diamond and Barren Glory. And then he says bye, and restarts the game with only the Lion's Eye Diamond and the Barren Glory. You win. |
Play a scepter... |
...Put the Fortune on the stick...
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Hmmm... sacking your own creatures would be pretty good with this guy. |
And you can sack them to this guy... and he'll get bigger too! |
And isn't casting zombies for zero pretty nice as well?... |
...Especially when you can sack this guy infinitely with it!
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Poke your opponent, and draw cards. |
Discard cards to untap stuff. |
You put the dagger on any creature (Scornful Egotist, because it is so amazing) and infinitely poke your opponent. Sir, you have been poked. |
This little puppydog will kill everything, albeit temporarily. You just need to get it into your graveyard. |
Once the dragon is in your graveyard, you animate it. It comes back, exile everything, it exiles the Animate Dead, it dies. Repeat. Bouncing lands for the win! |
Protection from everything. |
Protection from target player. |
All your creatures are suddenly really evil. |
Double another player's life total! Yay! |
Then you play False Cure and make them lose life equal to their life total. |
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Remove the counter to get mana. Place, remove, place, remove infinitely. |
Tap Pili-Pala to use Grand Architect's last ability. |
Use the two mana created to use Pili-Pala's ability, then do it over and over again. |
You can sack any creatures to scry. |
Creatures with persist come back the same. |
You can get infinite life by sacking to the Seer. |
You can also deal infinite damage by sacking to the Seer. |
Remove two counters to deal damage and one to kill it's self. |
It comes back with four counters. Use three to deal damage, and one to kill it's self. |
When you lose life, you get poison instead. |
Oh wait, you can't. Happy living forever. |
When the leveler comes in, exile your library......... |
......then draw from an empty deck and win! |