Double all tokens you get. |
Whenever an aura comes onto him, you get four 1/1 guys. |
Attach Whip Silk to him, getting four saprolings. |
Sacrifice two saprolings to return the Whip Silk to your hand, then play it again, getting four more saprolings. |
Double all tokens you get. |
Whenever an aura comes onto him, you get four 1/1 guys. |
Attach Whip Silk to him, getting four saprolings. |
Sacrifice two saprolings to return the Whip Silk to your hand, then play it again, getting four more saprolings. |
Now you can only be attacked by creatures with flying and islandwalk, as long as you don't draw any cards... |
...Except that everything loses flying and islandwalk! Nothing can attack you. |
So... how do we flip a ton of coins and win? |
Well, Krark's Thumb will definitely help. (even though it isn't necessary to make this combo work) |
And then you play a scepter, with...
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Barren Glory will be the game-winner, as this combo is based completely around it. If it's the only thing on your field, you win. Leave the hand-discarding to Lion's Eye Diamond. And here's the Lions Eye Diamond. |
Then Karn says hi, exiling your Lion's Eye Diamond and Barren Glory. And then he says bye, and restarts the game with only the Lion's Eye Diamond and the Barren Glory. You win. |
Play a scepter... |
...Put the Fortune on the stick...
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Hmmm... sacking your own creatures would be pretty good with this guy. |
And you can sack them to this guy... and he'll get bigger too! |
And isn't casting zombies for zero pretty nice as well?... |
...Especially when you can sack this guy infinitely with it!
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